The Super Futsal League is sanctioned by US Youth Futsal, the largest futsal governing body in the country.
Two Trusted Futsal Programs. One Better Experience for Your Player.
COMING FALL 2026
REGISTRATION OPEN AUGUST 1, 2026
ONE BETTER EXPERIENCE
Two Trusted Futsal Programs. One Better Experience for Your Player.
- More balanced competition so every game is meaningful
- Expanded divisions for all ages and skill levels
- A shared commitment to player development — real futsal, real growth
- Consistent standards for coaching, refereeing, and facility quality
- Two convenient locations offering more scheduling flexibility for busy families
TWO TRUSTED FUTSAL PROGRAMS. ONE BETTER EXPERIENCE.
A united league designed to give players:
- Balanced, meaningful competition
- Stronger divisions for all ages
- A development‑focused futsal environment
- Consistent standards for coaching & refereeing
- Two convenient locations for flexible scheduling
Naperville + Libertyville Two communities working together to support your player’s growth.
How to Register for the Super Futsal League via HTG Sports
Registering your team for the Super Futsal League is a simple, three-step process designed to get you on the court as quickly as possible. We use the HTG Sports platform for its user-friendly interface and comprehensive management tools.
Step 1: Access the Registration Page
Click the “Register Now” button on our official Super Futsal League website.
You will be directed to the HTG Sports registration portal for our event.
Step 2: Payment & Confirmation
Fill out the required details for your team, including team name, club name, age division, and any additional comments.
Once your team information is complete, proceed to the payment section. HTG Sports accepts various payment methods, including credit cards.
After your payment is processed, you will receive a confirmation email. This email serves as your official registration confirmation.
Step 3: Complete the Form & Roster
Sign In: If you already have an HTG Sports account, simply sign in with your email and password. If you are a new user, you will need to create a new account.
Build Your Roster: This is a two-part process.
First, add your players to your master player list within your account.
Second, assign the players from your master list to your team for the Super Futsal League.
Early Bird Savings: Be sure to complete your registration before the early bird deadline to take advantage of our special discount!
Coach & Team Manager
Each coach or team manager must upload their SafeSport certification and complete the USYF background check. All required information must be submitted prior to the first game.
- Use this link: https://
safesporttrained.org?KeyName= JJFAQsQPWNRj01edWcPr - If your certificate has expired, please take a refresher course and save the new certificate
- USYF Background Check Link: https://register.
htgsports.net/default.aspx?id=13431&key=61
Player ID & Roster Card Requirements
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Player ID and roster cards are required for league play.
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To receive a Player ID card, each player must:
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Be fully registered
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Have a completed release form on file
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Pay the $12.00 ID card fee in full
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Teams or players missing any requirement will not be issued ID/roster cards and will not be allowed to participate.
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An additional $15.00 USYF fee must be paid directly to USYF.
🗓️ Schedule & Reschedule Policy
- Final Schedule Release
The complete league schedule will be published one week prior to the season start date. Once released, no further changes will be made following the schedule review and finalization. - Game Rescheduling
Teams requesting to reschedule a game after the final schedule is published or during the season will incur a $50 rescheduling fee for the first change. Each additional reschedule will be charged at $75 per occurrence. - Game Forfeiture
Any team that cancels or forfeits a scheduled game will be fined $100 for the first offense. Fines will increase progressively for subsequent forfeits
General Rules
- Teams are comprised of four outfield players and one goalkeeper.
- There are no throw-ins in futsal. A kick-in will be used to restart play.
- There are no offsides in futsal.
- Teams are entitled to a one-minute timeout in each half. Timeouts are allowed when the team is in possession and the ball is out of play.
- There are no goal kicks in futsal. Goalkeepers restart play by distributing the ball with their hands.
- Substitutions may occur anytime during the run of play. Substitutions must be made through the technical area in front of the team’s bench, not at half court.
- Direct free-kick fouls are accumulated in each half. Beginning with a team’s 6th foul, and each foul thereafter, the opposing team will be awarded a direct free-kick from the spot of the foul or from the 10 meter mark.
Substitutions
All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions. A substitute may not enter the pitch until the player leaving the pitch leaves through the substitution zone in front of his team’s bench. Any substitute who enters the pitch before the player being replaced has completely left the field of play may be shown a yellow card. All substitutions must take place through the substitution zone in front of his team’s bench — not at the halfway line.
Teams will switch benches (and ends) at halftime, ensuring that all substitutions take place in the defensive half. Covid protocols may change this general rule.
Restarts
Kick-offs: A goal may be scored directly against the opponent from the kick-off. The ball is in play when it is kicked and clearly moves.
Kick-ins: are indirect. The ball must be placed on the line, and the kick must be taken within 4 seconds. A kick-in that goes directly into the opposing goal is a goal clearance for the opposing team. A kick-in that goes directly into the defensive goal is a corner kick of the opposing team. If the kick-in does not enter the pitch or if the kick is not taken within 4 seconds, the ball is turned over to the opponent.
Goal Clearances: are awarded when the ball exits the court beyond the end-line. The ball is thrown or released from any point within the penalty area by the goalkeeper of the defending team. The ball must be released within 4 seconds (either at referee signal or as goalkeeper is ready). Opponents must be outside the penalty area until the ball is in play.
Corner Kicks: are direct. The ball must be placed in the corner arc area, and the kick must be taken within 4 seconds. If the kick is not taken within 4 seconds the restart becomes a goal clearance for the opposing team.
Free Kicks: may be indirect or direct. The ball must be stationary before the kick may be taken.
Penalty Kicks: are taken from the penalty spot and must be taken by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and even or behind the ball when the kick is taken.
Fouls and Misconduct
Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent, prevents the goalkeeper from releasing the ball with her hands, goalkeeper takes more than 4 seconds to release the ball when in possession in his own half, plays the ball again within his own half after releasing the ball and the ball doesn’t touch an opponent or has gone out of play, or commits any offense for which play is stopped to caution or eject a player, an indirect free kick is awarded.
Direct Free Kicks: When a player kicks an opponent, tackles an opponent, trips an opponent, jumps at an opponent, charges an opponent, strikes an opponent, pushes an opponent, holds an opponent, spits at an opponent or handles the ball deliberately, a direct free kick is awarded.
Yellow Card / Caution: The offending player is shown a yellow card. If a player is shown two yellow cards in a match, he is shown a red card.
Red Card / Send-off: The offending team plays with one less player for two full game minutes unless the team with fewer players is scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.
Accumulated Fouls: All direct free-kick fouls are recorded on the scoresheet and on the scoreboard. If one team accumulates 6 or more direct free kick fouls in one half, the opposing team will take a direct free kick without a wall. If the foul occurs farther from the attacking goal than the second penalty spot, the Direct Free Kick Without a Wall is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the Direct Free Kick Without a Wall from the second penalty spot or from the spot of the foul. All Direct Free Kicks Without a Wall must be kicked with the intention of scoring a goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and even or behind the ball when the kick is taken. The goalkeeper may be off the goal-line but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half and carry over into extra time if being played.
Penalty Spot: 5 meters (~16 feet) from goal-line and the center of the goal and placed at the top of the penalty area line.
Second Penalty Spot: 10 meters (~32 feet) from goal-line and the center of the goal.
Advantage: Advantage is applied in Futsal. Direct free kick foul will count as accumulated fouls if advantage is applied even if play is not stopped by the referees. If the referee gestures with both arms, the foul was a direct free kick foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and will not count as an accumulated foul.
The Goalkeeper
- Must wear a different color shirt.
- He/She may wear long pants and/or other padding as deemed safe by the match referee.
- May receive a kick-in directly.
- May kick the ball directly over the halfway line.
- May score directly with his/her feet during the run of play.
- May not possess the ball for more than four seconds in his/her own half.
- May throw the ball directly across the halfway line.
- May not score a goal by using the hands (cannot throw or hit the ball directly into the goal)
- Cannot touch the ball again in any way within his own half after releasing the ball into play unless an opponent has touched it or it has gone out of play.
League Rules & Format
Game Format
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5v5 play (4 field players + 1 goalkeeper).
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Standard futsal/small-sided rules apply unless otherwise noted.
Game Duration
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Two halves (2x 20) +
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1 minute team time-out each half (teams can opt not to take time-out)
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Running clock with a short halftime break.
Team & Division Structure
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Each team is guaranteed 8 games.
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Divisions/brackets require a minimum of 5 teams to be scheduled.
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Teams will be grouped by age and competitive level where possible.
Roster Guidelines
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Recommended roster size: 8–12 players.
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Only registered players may participate.
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Guest players may be permitted with league approval.
Standings & Scoring
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Win: 3 points
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Tie: 1 point
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Loss: 0 points
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Tiebreakers (if teams are level on points):
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Head-to-head result
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Goal differential (max 7 goals per game)
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Fewest goals allowed
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Total goals scored (max 7 per game)
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Penalty kicks (5 attempts per team)
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General Rules
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No overtime in pool play.
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Sportsmanship is expected at all times.
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League reserves the right to adjust scheduling or divisions as needed.