Resources

League registration:
Klicsports uses different registration software based on the programs.

  • For our sanctioned leagues (Futsal), we use the HTGsports registration platform that is linked directly to US Youth Futsal.
  • In other leagues (Soccer), small-sided 3 v 3 and 5 v 5, we use the Demosphere that is linked directly to Klicsports

Tournament registration:

  • For our sanctioned tournaments  (Futsal), we use the HTGsports registration platform that is linked directly with US Youth Futsal.
  • In other tournaments (Soccer), small-sided 3 v 3 and 5 v 5, we use Exposureevents registration software and Demosphere.

 

(HTGSports) Sanctioned USYF Futsal league and tournament. Register/Login

(Demosphere) Klicsports leagues, tournaments, camps, training, etc, registration.  Register/Login

Futsal league and tournament rules:

Klicsports is affiliated with U.S. Youth Futsal, and the rules and guidelines govern our sanctioned league and tournament. Our league rules might change to fit the locations; if such rules change, we will update the specific changes on our website. We will attach a PDF copy of the rules with any amendments before the start of the season.

General Overview of Futsal Rules

This overview of the Futsal Rules applies to the Super Futsal League. League rules might be slightly different from those of higher-level tournaments, such as State, Regional, and National Tournaments. For rules specific to an event, please refer to the event’s website.

General Rules

  • Teams are comprised of four outfield players and one goalkeeper.
  • There are no throw-ins in futsal. A kick-in will be used to restart play.
  • There are no offsides in Futsal.
  • Teams are entitled to a one-minute timeout in each half. Timeouts are allowed when the team is in possession and the ball is out of play.
  • There are no goal kicks in futsal. Goalkeepers restart play by distributing the ball with their hands.
  • Substitutions may occur at any time during the run of play. Substitutions must be made through the technical area in front of the team’s bench, not at half-court.
  • Direct free-kick fouls are accumulated in each half. If one team accumulates 6 or more direct free-kick fouls in one half, the opposing team will be awarded a direct free-kick.

Substitutions

All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions. A substitute may not enter the pitch until the player leaving the pitch leaves through the substitution zone in front of his team’s bench. Any substitute who enters the pitch before the player being replaced has completely left the field of play may be shown a yellow card. All substitutions must take place through the substitution zone in front of his team’s bench — not at the halfway line.

Teams will switch benches (and ends) at halftime, ensuring that all substitutions take place in the defensive half.  Covid protocols may change this general rule.

Restarts

Kick-offs: A goal may be scored directly against the opponent from the kick-off. The ball is in play when it is kicked and moves.

Kick-ins: are indirect. The ball must be placed on the line and the kick must be taken within 4 seconds.  A kick-in that goes directly into the opposing goal is a goal clearance for the opposing team. A kick-in that goes directly into the defensive goal is a corner kick of the opposing team.  If the kick-in does not enter the pitch or if the kick is not taken within 4 seconds, the ball is turned over to the opponent.

Goal Clearances: are awarded when the ball exits the court beyond the end-line. The ball is thrown or released from any point within the penalty area by the goalkeeper of the defending team. The ball must be released within 4 seconds (either at the referee’s signal or as the goalkeeper is ready). Opponents must be outside the penalty area until the ball is in play.

Corner Kicks: are direct. The ball must be placed in the corner arc area and the kick must be taken within 4 seconds. If the kick is not taken within 4 seconds the restart becomes a goal clearance for the opposing team.

Free Kicks: may be indirect or direct. The ball must be stationary before the kick may be taken.

Penalty Kicks: are taken from the penalty spot and must be taken by an identified kicker. Defenders may not be nearer to the ball than 16 feet and even behind the ball when the kick is taken.

Fouls and Misconduct

Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent, prevents the goalkeeper from releasing the ball with her hands, goalkeeper takes more than 4 seconds to release the ball when in possession in his half, plays the ball again within his half after releasing the ball and the ball doesn’t touch an opponent or has gone out of play, or commits any offense for which play is stopped to caution or eject a player, an indirect free kick is awarded.

Direct Free Kicks: When a player kicks an opponent, tackles an opponent, trips an opponent, jumps at an opponent, charges an opponent, strikes an opponent, pushes an opponent, holds an opponent, spits at an opponent, or handles the ball deliberately, a direct free kick is awarded.

Yellow Card / Caution: The offending player is shown a yellow card. If a player is shown two yellow cards in a match, he is shown a red card.

Red Card / Send-off: The offending team plays with one less player for two full game minutes or unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.

Accumulated Fouls: All direct free-kick fouls are recorded on the scoresheet and on the scoreboard. If one team accumulates 6 or more direct free kick fouls in one half, the opposing team will take a direct free kick without a wall. If the foul occurs farther from the attacking goal than the second penalty spot, the Direct Free Kick Without a Wall is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the Direct Free Kick Without a Wall from the second penalty spot or the spot of the foul. All Direct Free Kicks Without a Wall must be kicked with the intention of scoring a goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and even or, behind the ball when the kick is taken. The goalkeeper may be off the goal line but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half and carry over into extra time if being played.

Penalty Spot: 5 meters (~16 feet) from the goal line and the center of the goal and placed at the top of the penalty area line.

Second Penalty Spot: 10 meters (~32 feet) from the goal line and the center of the goal.

Advantage: Advantage is applied in Futsal. Direct free kick fouls will count as accumulated fouls if advantage is applied even if play is not stopped by the referees. If the referee gestures with both arms, the foul was a direct free-kick foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and would not count as an accumulated foul.

The Goalkeeper

  • Must wear a different color shirt.
  • He/She may wear long pants and/or other padding as deemed safe by the match referee.
  • May receive a kick-in directly.
  • May kick the ball directly over the halfway line.
  • May score directly with his/her feet during the run of play.
  • May not possess the ball for more than four seconds in his/her half.
  • May throw the ball directly across the halfway line.
  • May not score a goal by using the hands (cannot throw or hit the ball directly into the goal)
  • Cannot touch the ball again in any way within his half after releasing the ball into play unless an opponent has touched it or it has gone out of play.

11-2020

Soccer league and tournament rules:

Please familiarize yourself with the league and tournament rules listed below.  The rules applied to the Champions 3 v 3 Series.

Soccer league and tournament rules:

Please familiarize yourself with the league and tournament rules listed below.  The rules applied to the Ultimate 5 v 5 Series.
Click the link to download the rules.

   Ultimate 5 v 5 Rules

ULTIMATE 5 V 5 SERIES RULES

Roster

  • There’s a maximum of 10 rostered players per team. All players must be on the roster with an appropriate signed waiver and proof of age at check-in. The roster will be frozen at the time of check-in.

Number of Players

  •  Each team consists of 5 players, one of whom must be the goalkeeper. Substitutions are on the fly. The player being substituted must exit the field prior to the new player entering the field. In all Coed Divisions, there must be always a minimum of 2 females on the field and a maximum of 3 males. Any less than 4 players will be considered a forfeit. Game time is forfeit time. Only players on the roster may play. All eligible players must be listed on the roster form. All players must have a parent signature if the player is under the age of 18. If the player is 18 years of age or older, they may sign the form for themselves. No player is allowed to be rostered or play on any two teams in the same age group or bracket. The maximum roster size is 10 players for all age groups and divisions.

Player Equipment

  • All players must wear the same colors to distinguish themselves from other teams. T-shirts, jerseys, and pennies will work. Shin guards must be worn. Jersey numbers are not required. Teams must provide a soccer ball.

Referees

  •  The referee is responsible for control of the games and his/her decisions regarding facts connected with play are final.

Duration of the Game

  • One-day tournament
    •  Two twelve-minute halves with a one-minute halftime.

The Start of Play

  • The home team will kick off. Each team must stay in its own half of the field and the defending players must be at least 7 yards from the ball when it is kicked. After a goal, the team scored upon will kick off. After halftime or periods end the teams change sides and the kickoff will be taken by the opposite team to that which started the game.

Kickoffs

  • Kickoffs are INDIRECT. The opponents of the team taking the kick-off are at least 7 yards from the ball until it is in play.
    • Kick-ins from the sidelines are INDIRECT. Any ball played out of bounds on either touchline will result in a kick-in for the team that did not touch the ball last. On any free kick, there is a 5-second rule. If the team awarded the kick does not play the ball in 5 seconds, the other team will gain possession of the ball at the spot of the foul.

Slide tackle!

  • No slide tackles. However, a player might slide to save a ball from going out of bounds. Any sliding that has contact with the opponent will result in an indirect kick

Heading

  • No heading for players U11 and younger.

Offsides

  • There are no offsides.

Goalkeepers

  • Goalkeepers may handle the ball anywhere within seven yards of their goal. Goalkeepers must throw balls in for goal kicks. No punting is allowed. Goalkeepers may not throw the ball into the opposition’s goal. If this takes place the opposing goalkeeper will be granted possession of the ball, and no goal will be granted.

Players During Free Kicks

  • All opponents must be at least 5 yards from the ball until it is in play. Penalty kicks- If a foul occurs in the penalty area, a penalty kick will be rewarded and placed on the penalty mark. (10 yards for adult fields/7 yards for youth fields). All other players must be outside the penalty area behind the penalty mark.

Declared winner.

  • If a team scores 10 goals during the game, the team is declared the winner, and the game will end.

Shootouts

  • Shootouts will consist of 3 shooters from each team. After the three shooters have shot, the team with the most goals wins. Shooters do not have to be on the field of play to participate in the shootout. If the teams are tied after 3 shooters, the kicks will go 1 for 1. All players on each team must kick before any individual player kicks for a second time.

Points awarded.

  • Win = 3 | Tie = 1 | Loss = 0 | Forfeit = 3

Advancing out of Bracket

  • The tie-breaker rules are as follows:
    1) Head-to-head
    2) The team with the most points
    3) Goal differential –max +5
    4) Shootout

Tie Game

  • In the event of a tie between two teams after the game is complete, the game will be declared a tie. In the event of a tie in the semifinal match or final match, there will be a 3-minute golden goal period. If the game is still a draw, then there will be a shootout to determine the winner.

Spectators

  • Parents will be on opposite sides of the teams’ benches.
  • No games will be protested after the completion of the game. The referee and tournament officials will have the final say on any disputes and will treat each situation fairly and logically.

Sportsmanship

  • Klicsports Group strives to provide youth athletes with the best tournament environment and experiences. While we acknowledge the games can be competitive, we encourage all coaches, players, and their respective supporters to practice good sportsmanship throughout.

© 2024 Klicsports Group. All rights reserved. | info@klicsports.com | 630.447.8384

Team Roster & Waiver

Please fill out the roster and waiver and bring them with you to the tournament. All participating players must be on the roster.
Click the link to download form:

    Ultimate 5 v 5 Series Roster Waiver

    Champions 3 v 3 Series Roster Waiver

Refund Policy

Apply to Klicsports Group brand tournaments.

Refund
No refund. We do not offer refunds for teams registered in our Klicsports Group tournaments.

Credit
We will issue a refund if the tournament is cancelled and no games have been played. We will issue a one-game credit to teams that play less than two games if a tournament is cancelled due to unforeseen circumstances or weather-related reasons.